What do you do once you beat team magma and awaken Groudon? - Protect Ability: Wonder Guard You can effort train its Special Defense.. although its more fun of a sweep. I know it is a little odd that I don't have an item, but that goes along with the last move, thief. Here's my shedinja moveset: held item lum berry. Shedinja can only be hit by super-effective attacks and indirect damage. Check a move's detail page for stats in the most recent games and when they changed. Adamant Nature. play a small animation signaling one or multiple Stats are being modified by the attack; only in the Generation 3 games, however, there's an exception to this: Curse, when used by a non-Ghost Type, doesn't play any animation of this kind, likely because it both lowers a Stat (Speed) and raises two (Attack and Defense) and so there would have been . Lonely Nature / Adamant Nature / Anything that is +Atk or +Spe Nature. Groudon worries about Will-o-Wisp, but provided it packs a Fire or Rock move, it's a useful counter. That way, your opponent can only attack you every other turn, and the turns they can attack, not only does it have to make contact due to Double Team, it has to effect Shedinja. Since Burn or Poison damage is enough to put an end to Shedinja, Lum Berry is worth some serious consideration. Oh, and you have to be wary of spikes, at all times. Ability: Wonder Guard Adamant Nature (+Atk,-SpA). Shedinja @ Focus Sash A most peculiar Pokmon that somehow appears in a Pok Ball when a Nincada evolves. This is the wrong section though, but Ill help: i beat the E4 went to Steven's House and got A Beldum and Raised to L:52 but i'm going to Try to Get a Nincada And Evolve it Now (Edit Beldum is a Metagross Now. EVs: 252 Atk /252 Spe / 4 HP. SHEDINJAs hard body doesnt move - not even a twitch. A discarded bug shell that came to life. Aerial Ace is another option, putting an end to Heracross (and some other Bugs and Fighters in the lower tiers), but with poor power and rather insignificant type coverage, it hardly asserts itself as a Choice Band staple. Rakes the foe with sharp claws, etc., 2 to 5 times. Toxic allows Shedinja to cripple Kyogre, Xerneas, and Zygarde as well as potential switch-ins like Yveltal and Ho-Oh.Will-O-Wisp cripples Zacian-C and Dracovish along with . If you're looking for the Sword & Shield, Check out, Shedinja is only damaged by Super Effective Attacks. Not any more! But what you really want is something that can induce sleep or paralysis. You're browsing the GameFAQs Message Boards as a guest. An attack that intensifies on each successive hit. Shedinja's unique ability Wonder Guard lets it wall any Pokemon lacking status moves or coverage to beat it; this notably includes Kyogre, Xerneas, Dragon Dance Zygarde, and Zacian-C or Dracovish lacking a Dark-type move. Shedinja, The Shed Pokmon. Underused Now, the third, and most deadly of them all. The best Moveset for Shedinja would have to be this: Attacks: Shadow Ball Silver . Mold Breaker also bypasses Wonder Guard, meaning all direct attacks (barring Normal and Fighting attacks, which it'll continue to be immune to) from Pokmon with that ability will score a KO. The zero IVs may slightly disadvantage your opponent in the rare circumstances when Power Split or Guard Split is used. ^^Be sure to put "LickThePaint" as you're referrer^^. Strikes the foe with a gust of wind whipped up by wings. Jolly takes Shedinja from a potential 179 Speed to a 196 Speed. It cant take a Surf from a Seaking and is highly not recommended unless using it for the Elite 4. Although you may think that thief is basically not a big deal, it can actually debalance a team enough to take the advantage in an otherwise even match up. Using sandstorm would kill Shedinja as well, from the chip damage. Now you attempt to sweep with your +4 STAB Shadow Sneak. Its body does not move, it does not breathe. Shadow Sneak may also be used as a last-ditch action before being KO'd if you have nothing else valuable that you can do and are facing certain death (e.g. The other moves are simply in case you ever need them, as Shedinja is a gimmicky Pokemon, probably created only for joke purposes. What do I say to the girl in Rusturbo to make her laugh? Shadow Claw does the most physical damage (physical damage is Shedinja highest stat) (both get a bonus for being ghost type moves) But you may find . Mild Nature (+SpA, -Def), Moves: Boosts the power of FIRE- type moves for 5 turns. Swords Dance bolsters this stat further, making it a relatively threatening attacker, although its low Speed hinders its sweeping attempts. Shedinja can utilize its access to Swords Dance and STAB priority Shadow Sneak to attempt the role of a Swords Dance sweeper. It must be taught the moves in the appropriate game and then transferred to Pokmon HeartGold & SoulSilver. - Will-o-Wisp / Toxic / Aerial Ace Shadow Sneak is a highly situation-dependent tool to defend your allied sweeper by preemptively KOing a threatening but vulnerable opponent (e.g. An attack that increases in power with friendship. - Endure Ability: Wonder Guard As noted in the overview, it takes just one 'nudge' to bring Shedinja down. Shedinja, The Shed Pokmon. - Swords Dance - Ally Switch items, abilities, natures and EVs. Brave Nature (+Atk, -Spe). Battle Moveset. It seems to appear unsought in a POK BALL after a NINCADA evolves. Aerial Ace/Night Slash/Metal Claw is there for type coverage in case an opponent is resistant to your STAB X-Scissor. Will-O-Wisp allows you to cripple physical wallbreakers. Shedinja currently has no evolutions in Pokmon GO. Shedinja fails to make any kind of foothold in Standard battling, and unless a team is built in a way to compensate for its fragilities, Shedinja is more of a burden than an aid on a Standard team. As a result, Shedinja can pick up one (and only one*) desirable move from Ninjask's move-pool. EVs: 252 Atk / 252 SpA Shedinja learns the following moves via breeding in Pokmon Sword & Shield. Moveset: In the standard metagame 100% counters such as Tyranitar 's Sand Stream and Spikes are used. This page lists all the moves that Shedinja can learn in Generation 4, which consists of these games: At the bottom we also list further details for egg moves: which compatible Pokmon can pass down the moves, and how those Pokmon learn said move. With Shedinja's immunities, Ally Switch can be used to prevent an ally from taking an attack, instead hitting Shedinja, meaning that it might take no damage if it's a type that Shedinja's immune to. It takes 2 turns, but Shedninga can't be hit for a turn. Despite not being Ubers themselves, Metagross, Scizor and Heracross make the odd showing in the Uber tier and pack Pursuit, which'll end Shedinja whether it runs or stays. 1995-2019 Nintendo/Creatures Inc. /GAME FREAK inc.The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.The contents we provide on this site were created personally by members of the Game8 editorial department.We refuse the right to reuse or repost content taken without our permission such as data or images to other sites. HP Ice / Giga Drain / Shadow Sneak (the first two are nice coverage moves; the last is nice when the opponent's HP is really low), Shedinja @ Safety Goggles / Weakness Policy return. Once again, it'll probably have to turn to a status move to provide a useful filler. With Wonder Guard combined with Heavy Duty Boots, Shedinja can make a good pivot for ghost mono teams, as it can help ghost mono wall psychic and electric mono teams. ALL RIGHTS RESERVED. Shedinja can find itself immune to entire move-sets at times, and whilst it still needs to be used with some caution, it's in this environment where it shines brightest. Low Speed makes this move a less attractive prospect, although pairing it with Agility can compensate for this weakness. Ability: Wonder Guard Then they would have to hit again due to the Focus Sash. A life-risking tackle that also hurts the user. It is believed that this POKMON will steal the spirit of anyone peering into its hollow body from its back. (Note that you may first need to commit to at least one true Ally Switch before you can successfully bluff another using Endure.) The best Moveset for Shedinja would have to be this: Shadow Ball Some detail, including the intended game mode for your set, is also appreciated. EVs: 252 Atk / 4 SpA / 252 Spe It is a discarded bug shell that came to life. In the Standard tier, Stealth Rock is an almost guaranteed factor, whilst Sandstorm is quite common. Protect is for scouting and should be used after a Pokemon switches in and you chip them or cripple them with a status move. Read on for information on its evolutions, abilities, type advantages, and location. Adament nature. Finally, there's the 'unlikely things' that can KO Shedinja. When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had. Adamant Nature Shadow Sneak Shadow sneak so he can hit Ghost types. Shedinja is a Bug / Ghost type Pokmon introduced in Generation 3. Spikes. Shedinja @ Heavy-Duty Boots Note: many moves have changed stats over the years. Protect is standard in doubles to take no damage. Giratina swamps it easily, sucking up status-attacks with Rest-Talk and threatening back with Will-o-Wisp. The Uber tier is where it finds its value. - Toxic - X-Scissor - Shadow Sneak Moveset: ), "I love you as the plant that never blooms. EVs: 252 Atk / 252 Spe Shadow Ball (STAB) Shedinja Pokdex and learnset for reference. Firstly Skarmory laughs at most phsyical attackers, which Shedinja just happens to be, uh oh. Double Edge would also deplete Shedinja's 1HP from recoil. The plan is quite simple: Lead with Smeargle and a Sturdy 'mon, Role Play to copy Sturdy, then switch to Shedinja and Entrainment Sturdy onto it. Shedinja learns the following moves in Pokmon Platinum at the levels specified. Beware of Dynamax. Why does it tell me, The internal battery has run dry, the game can be played.? Standard A peculiar POKMON that floats in air even though its wings remain completely still. Hurls mud in the foe's face to reduce its accuracy. Ability: Wonder Guard Shedinja @ Focus Sash Nature: Lonely (+ATK, -DEF), Adamant (+ATK, -SP.ATK), Naughty (+ATK, -SP.DEF) X-Scissor is the most powerful STAB move at its disposal, and its super-effective coverage against Psychic and Dark types is quite valuable in the Uber environment. Check the respective Pokdex for the exact details. Hasty Nature (+Spe, -Def) / Naive Nature (+Spe, -SpD) can be an unstoppable force, slicing through helpless opposition. These moves can only be learned in Pokmon Diamond & Pearl by a previous evolution of Shedinja. Ability: Wonder Guard Adamant Nature:( -SpA, +Atk), Shedinja @ Weakness Policy What are you supposed to say to Walda in Rustburo City? Movesets for its pre-evolutions, if any, can also be shared on this thread. Characteristic: Likes to thrash about (+ATK, 31 IVs) Will-O-Wisp burns the opponent, reducing their attack. Wonder Guard: is what makes Shedinja unique. Read on for information on its evolutions, abilities, type advantages, and location. And now I'm basically spamming. Check the respective Pokdex for the exact details. Is it possible to make any use of a Shedinja? Shedinja can be taught these attacks in Pokmon Sword & Shield from move tutors (details): Shedinja is compatible with these Technical Machines in Pokmon Sword & Shield: Shedinja is compatible with these Technical Records in Pokmon Sword & Shield: If you have a shiny nincada and you had a spare slot in your team, and it evolved, will shedinja be shiny? Stiffens the body's muscles to raise DEFENSE. There is a very low chance that you can get a shiny Shedinja, which has the following appearance: Shedinja is a Bug & Ghost Pokmon. Shadow Claw also comes into the fold for this move-set. Adamant Nature If Shedinja hits itself in confusion, it'll KO itself. Its body is a mere hollow shell which is said to steal the Spirits of people who peer into its hollow body from the back. Not double team IMO since one unlucky hit means you are dead. Pokmon Battle TrozeiPokmon Link: Battle, Mystery Dungeon: Blazing, Stormy & Light Adventure Squad, Mystery Dungeon - Explorers of Time & Darkness, Black: Victini & ReshiramWhite: Victini & Zekrom. Whilst it's an uncommon situation, it is something to be aware of. EVs: 252 Atk /252 Spe Protect is for scouting super-effective coverage and absorbing Future Sight, Will-o-Wisp is for burn chip and punishing switch-ins like Weavile, and Shadow Sneak is priority. Shedinja has no use for HP, Defence, Special Defence or Special Attack EVs, so the placement of its EVs is a pretty straightforward job. Shedinja @ Focus Sash Alternatively, use any Pokmon that has super effective attacks, such as Fire, Flying, or Dark. Shedinja's hard body doesn't move - not even a twitch. The downside is that they clash with its Attack boosting options, meaning Shedinja's sweeping attempts will have to rely on Shedinja's Base Attack (and of course, it can't even turn to Life Orb for a boost, on account of the recoil). - Poltergeist This move combination has the highest total DPS and is also the best moveset for PVP battles. Protect is too make sure the opponent doesn't carry a super-effective attack. You are using an out of date browser. Leftovers isn't useful because Shedinja can't lose HP (and therefore recover it), except when it fully faints. The shallowness of Shedinja's move-pool starts to show at the last move-slot. Can someone just tell me where I can improve? Wonder Guard can't be Skill Swapped or Role Played, shooting down any Double Battle strategies with that in mind. *The exception being at Level 20, where Shedinja can pick up Double Team, Fury Cutter and Screech, although Screech is the only worthwhile addition from that trio. The inside of its body is hollow and utterly dark. Shedinja ( Japanese: Nukenin) is a dual-type Bug / Ghost Pokmon introduced in Generation III . Stat-changing moves (like Leer, Harden, etc.) Endure should be used to bluff that you're about to do an Ally Switch, but only when Shedinja would be weak to your opponent's Attack and you no longer have a Focus Sash. Just letting you know though, you said Astral Barrage from Calyrex-I not Calyrex-S. People barely use chesnaught in compete time battles; safety Goggles should be given to shedinja to keep from getting damaged from weather; trick or switcheroo are both very rarely used; make sure shedinja has moves that have AMAZING type coverage aka Phantom force, Hone claws, dig, and X scissor; use attacks that are strong against the defensive pokemon (2 or 4 effective); nobody wants to give up a choice item on their first turn these are solutions to the problems The Big Fudge has stated. The Ice version (Ganlon Berry: Base 80 power) is very useful for its OHKO possibilities against 4x weak Dragon types, particularly Rayquaza. It is known as the Shed Pokmon. Aerial Ace well, I'll be hoenst and say it is a basic filler move. This bizarre Pokmon is entirely immobileit doesnt even breathe. Can you please re-read the last move in this moveset? Pokmon Sword and Shield Walkthrough Wiki, Game8's Pokemon Scarlet and Violet Wiki is live! Check out our competitive guides for Scarlet and Violet! Tier List / Doubles Tier List / Movesets / Rental Teams Competitive Battle Guide. IVs: 0 Def / 0 SpA / 0 SpD - Swords Dance Thief is an option for similar reasons, although its use expands beyond interfering with berry-strategies. Hyper Beam (if you're going to go down, then you might as well hit hard before you do) A loud attack that can be used only while asleep. - Shadow Claw / X-Scissor Are IVs/EVs retroactive? You're browsing the GameFAQs Message Boards as a guest. - Poltergeist This strategy does well unless you have a status problem, like a burn; there is hail or a sandstorm raging; an opponent is resistant to your attacks; an opponent has a high defence; you are tricked etc. The inside of its body is hollow and utterly dark. The ranges shown on the right are for a level 100 Pokmon. There's also indirect damage. Now, here comes the tricky part: countering counters. - Swords Dance SHEDINJA's hard body doesn't move - not even a twitch. The best way to use this is to switch Shedinja out into something you know can't hurt it, like something with a Choice item. - Sunny Day. Ability: Wonder Guard dunno about shedinja have a look on the main site a see what was suggested for shedinja in potw. EVs: 252 Atk / 252 Spe Heatran is the most solid counter. This is a page on the Pokemon Shedinja, including its Learnset and where it can be found in Pokemon Sword and Shield. This is a page on the Pokemon Shedinja, including its Learnset and where it can be found in Pokemon Sword and Shield. Powerful, but leaves the user immobile the next turn. My shedinja moves: 1 . Focus Sash is intended to enable more than one use of Ally Switch even when the opposing attack is not blocked by Wonder Guard. Shedinja @ Weakness Policy I thought I'd look for a Special Shedinja set, and I found this, but would not Hyper Beam be better? Additional artwork Pokdex data Training Breeding Base stats The ranges shown on the right are for a level 100 Pokmon. If they send in Tyranitar or something else with Sandstorm or Hail, use Sunny Day to cancel it. - X-Scissor. Shedinja can be great support in doubles. just do Endure if you have Weakness Policy so it still connects. The power, accuracy and other information listed below is as it was in the respective games. Shedinja's best stat by far is its pretty good attack, and with the personality that I chose it raises it up above 300 if you have good EVs. The egg moves for Shedinja are listed below, alongside compatible parent Pokmon it can breed with. Look IK it's 11 months old, but I think Hyper Beam would be better here. A discarded bug shell that came to life. Or do you have to start at Lv1? I posted it today , so its at the bottom. davidone-how on earth will leftovers help shedinja?It has only 1 HP, I use them in my BF team, i have in total 25 pokemon that i use in the BF, my most common pokemon are in my TC. Item Attached: Choice Band Shedinja is compatible with these Hidden Machines in Pokmon HeartGold & SoulSilver: Shedinja is compatible with these Technical Machines in Pokmon HeartGold & SoulSilver: Shedinja can only learn these moves in previous generations. When the foe switchs out, that's when you Swords Dance. But it is not without purpose. Shedinja is compatible with these Hidden Machines in Pokmon Platinum: Shedinja is compatible with these Technical Machines in Pokmon Platinum: Shedinja can only learn these moves in previous generations. Shedinja can use Swords Dance on the first turn, thanks to Focus Sash, and try to sweep the opposing team with priority Shadow Sneak. Aug 5, 2006. In fact, its body appears to be merely a hollow shell. Which Style of Urshifu Should You Choose? Alternatively, if you already have a Shedinja with the egg move it can breed with Ditto. I like using this set in Natdex AG as a Kyogre and Xerneas counter (beware of HP fire). SHEDINJA's hard body doesn't move - not even a twitch. It is known as the Shed Pokmon. Role: Physical Sweeper, One will-o-wisp is all it takes to make it faint. Poison and Burn damage will KO it, with the main sources being Toxic, Toxic Spikes and Will-o-Wisp. If the user faints, deletes the PP of the final move. Shedinja Weakness means that Shedinja is immune to almost all move types except for 5. X-Scissor Shedinja@Focus Sash Focus Sash also enables you to safely scout with Poltergeist on the first turn without fear of being vulnerable to some unanticipated moveset that bypasses Wonder Guard. Agility and Choice Scarf provide it with some boosting options to compensate for its awful Speed stat. SWSH. nigh impossible to bring in safely, when played to its strengths it. So this alone limits what people can do to this guy, so that helps balance out its horrible well, its 1 hp, because horrible just does not explain how pitiful one hp is. In essence, it is a shell of Nincada and Ninjask, Mystery Dungeon: Blazing, Stormy & Light Adventure Squad, Mystery Dungeon - Explorers of Time & Darkness. Or if you want to try to go for a boost of stats, mostly attack and speed should interest you, silver wind would of course be your best option. What are you supposed to say to Walda in Rustburo City? Poisons the foe with an intensifying toxin. Natural Gift is a worthwhile move, helping to compensate for the many gaps in Shedinja's type coverage. Forretress can't do much to hit Shedinja, but it can throw up any of Spikes, Stealth Rock or Toxic Spikes, leaving an entry hazard that'll prevent Shedinja from making a repeat appearance (unless its team-mates help it out). Good moveset: Item:Lum berry. Magneton can survive a Earthquake from Wallace's Gyarados? In the Uber tier, Stealth Rock is relatively uncommon, whilst Sandstorm is rarely ever a factor (with Groudon and Kyogre frequently eliminating it from the battlefield). Shedinja, The Shed Pokmon. It just makes you stay as long as possible I suppose. THERES SO MUCH PEOPLE READING AND POSTING STUIPED STUFF. Shadow Ball does the most special damage and. Ability: Wonder Guard It is considered a special evolution of Nincada, appearing only when Nincada evolves into Ninjask starting at level 20, if the player has an empty slot in their party and an extra Pok Ball on hand. Ttss leftovers on shedinja owns !Even l know that ! Ability: Wonder Guard Ice Punch. In the Uber metagame, many things such as Kyogre and Latios lack the moves to hurt Shedinja, allowing it to deal lots of damage. Would Shedinja Get Hit By 1-Hit KO Moves? It does sacrficie status move protection, though. Anything else I can do? This is completely genius. JavaScript is disabled. Be sure to pair this with Mega Sableye so you be sure you keep hazards off of your side the field. EVs and Nature: a choice item (but then they waste a turn) or Chesnaught uses the move Spiky Shield. Agility, Choice Scarf, Protect, Grudge, Baton Pass, Natural Gift, Bug Bite, Thief, Heal Block.
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