The stats object for the given char. This applies to each individual property of the useValues object, not just the option as a whole. Object indexed by unit's base ID. Upcoming SWGoH Events - Legendaries, Journeys, and more Object structure and total options are as defined below. package, such as next to indicate future releases, or stable to indicate Endurance Event Type: Fleet Mastery. Base stats are determined by level, rarity, current gear level of the unit and the rarity of the mods equipped on the crew. ! useValues: {Object} unscaled - multiplies all values by 100,000,000. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. Default - calculate mods stats for all characters that include them. Once a relic is unlocked and upgraded, it increases the Mastery stat and improves stats based on the character's archetype as described below. Loquitur SWGOH 3v3 M3: Fighting Same GP!? Work fast with our official CLI. Health. Tells the calculator to rename the stats using the submitted object. Parameters provided here can be missing in the original unit. Now that someone has gone to 100% TM, comes in the character turns part. options Object | Optional Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. If he's alone to be at 100% TM, he then goes and uses an ability. Debuffs are detrimental effects that units are able to get that usually decreases stats or adds mechanics that hinder them in some way such as not being able to use a special ability. limited. You'll need to make a copy of the sheet in you account to play with it, but I'd love feedback or any suggestions you guys would have to make it better. TMgained(A): TMgained(B)/speed(B)*speed(A) = 50/150*100 = 33.33%, TMgained(B): TMgained(B)/speed(B)*speed(B) = 50/150*150 = 50%, TMgained(C) TMgained(B)/speed(B)*speed(C) = 50/150*200 = 66.67%. Here's What Mastery Actually Does Star Wars Galaxy of Heroes Forums It even includes the in-game categories. The character object to calculate stats for. Go to the Buffs page to get a complete list of buffs in the game. mods characters - Amount of stat granted by mods. Determines the chance to evade abilities that deal Special Damage. and our Jedi Master Luke Skywalker Relic Tier List - SWGOH gameData Object The game uses this in several ways: This mechanic will dispel debuffs that may be on units and it most commonly used on self, ally, and all allies. Some of these stats can directly affect other mechanics used during battles, these mechanics are referred to as Battle Mechanics on this site. SWGOH Tools swgoh-stat-calc - npm Package Health Analysis | Snyk it includes mods, uniques, leader abilities, and buffs or debuffs. Inactive. Next Event: 2023-05-15. Please General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. Join our public Discord Server. To much variations and I sometimes lost myself in calculations. Relic Materials Table & Calculator : r/SWGalaxyOfHeroes Overrides unit parameters with specific values. This mechanic will dispel buffs that may be on units and it is most commonly used on target and all enemies. See who you need to work on to be ready for the Heroic Sith Raid. Player profile object. Array of unit objects to calculate stats for. Ignore's a percentage of enemy's Defense. SWGOH.LIFE is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. In the past month we didn't find any pull request activity or change in Upcoming SWGoH Events. Yepp. mods characters - Amount of stat granted by mods. and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). Visit swgohevents.com for more tools and information. Each element is regular character object. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. View End of the Galactic Republic Mechanics, If Lord Vader has 30 or more stacks of Underestimated, he deals damage again; each time this ability deals damage in the same attack, it deals 25% more damage (max 50%), This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks); Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated, Inflict Daze which can't be resisted; +3 Damage Over Time effects inflicted, For each stack of Underestimated, this ability deals 2.5% more damage, Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns, Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter; if a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks, At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted, Enemies with Damage Over Time effects can't gain bonus Turn Meter, This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. Contains a .rosterUnit property with an array of unit objects. Go to the Debuffs page to get a complete list of debuffs in the game. Only valid for crew. Skips all stat calculations and only calculates the GP. Each element is regular unit object. language: {Object} Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Optional stat format flags/instructions. Panic Farming. This is a mechanic some abilities have to increase the cooldowns of special abilities. Endurance. Some statIDs that exist in game code are not used (such as id 59 - "UnitStat_Taunt"), By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Thanks. We found indications that swgoh-stat-calc is an . List of Characters and their Archetypes and Mastery bonuses and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. The Obect used by the Stat Calculator to read raw game data. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. Maybe its a noob question, but what is mastery? mastery's Characters on Star Wars Galaxy of Heroes SWGOH.GG months, excluding weekends and known missing data points. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks).Lord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated.Ashes of the Republic: This attack also deals true damage, Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can't be resisted. Battle Mechanics are special mechanics that add more to battles than just how much damage a unit can deal and how much they can receive. This means every character will have a 15% chance to resist a detrimental effect that can be resisted no matter how much Potency a character has. Based on project statistics from the GitHub repository for the >* "max" - Max possible level. Avatar Creator. Tells the calculator to rename the stats using the submitted object. Determines the chance to deliver a Critical Hit. Create your own SWGOH Avatar! Privacy Policy. Only affects stat names defined in that parameter. I.e. As skill info is not included in this format, ship stats cannot be processed. released npm versions cadence, the repository activity, Only a single character is allowed. You signed in with another tab or window. Reward: Endurance - SWGOH Events displays the next event date with relevant information about the event. SWGOH Stats Generator is a Google spreadsheet that can give base stats and Galactic Power for every character or ship at any level. This will tell you. . Used mostly for localization. It was swgoh.gg throwing me off. Accuracy against Dodge has a separate calculation than Accuracy against Deflection, but all abilities and sources that grant Accuracy apply the same amount to both. Calls .calcRosterStats() for each roster object in the player profile(s) submitted. Object must be such that options.language[ statID ] is the stat name, i.e. ship Object and our Help support my channel: https:/. Important fact: turn meter is filled continuously. Each such property is an array of unit objects. >Used as the relic.currentTier property in .help's data format. Quickly check to see if you are ready for Territory Battles and predict how many stars your guild can get. It can run just as well in any browser/system with at least ES6 compatibility. Or if it's just a mess let me know, I've done some high level testing but it could well have bugs. Wondering if it's worth it? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Endurance, Endurance Event in SWGoH - SWGOH EVENTS If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. I mesed it up more them one time because I went in with 4 and made tie, instead of 3 and would win with 1 banners. (600*37.89)/ (100-37.89)=366.02. Default - Stats returned at the expected scale as seen in-game. After this guy used an ability, TM changes that possibly happened are applied. To see base stats at a specific Relic or Gear Level. The game then randomly decides who's going next. If this reaches 0, then the unit will begin losing Health. See it's documentation to learn more about how to use it to gather this data. Activates the percentVals flag above, and also changes the Stats Object to have the following properties: final all units - Sums values from base, gear, mods, and/or crew into the total stat value. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . Scan your projects for vulnerabilities. Help support my channel: https: . This tool helps you find and contact your shardmates from Fleet Arena. Empire and Dark Side Unaligned Force User allies don't lose Mastery from this ability.If 100% Ultimate Charge was used, Lord Vader instead gains 75% Mastery from this ability, dispels all debuffs on himself, takes a bonus turn, reduces his cooldowns by 1, and gains Ashes of the Republic for 5 turns, which can't be copied, dispelled, or prevented.These Mastery gains will only trigger if the character has more than 0 Mastery.Ashes of the Republic: Lord Vader's abilities gain additional effects; enemies defeated while this is active can't be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can't gain Ultimate Charge, Deal Physical damage to target enemy and if Lord Vader has 30 or more stacks of Underestimated, he deals damage again.Each time this ability deals damage in the same attack, it deals 25% more damage (max 50%).Ashes of the Republic: Deal damage again, Inflict Buff Immunity and Healing Immunity for 2 turns and deal Physical damage to target enemy. Turn Meter Gain is a mechanic that some abilities have that will increase the Turn Meter of unit(s) by a specified percent. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. Scan this QR code to download the app now. JS package for calculating unit stats in SWGoH. Stats from equipped Gear is then added. First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. and DN at 123 (that would be best, lower is good too but 1) you will be slower after so you're losing speed and 2) someone else might sneak in before DN goes so the closest to the threshold you are the better). Object structure and total options are as defined below. Mastery is the multiplier that is applied to your character's stats after you take them to G13. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. to use Codespaces. Find a guild that matches your level. popularity section Only characters will have their stats calculated. Calculates GP of the specified character. If those changes get someone else to 100% (for example, SAss gets Maul Palp and DN to 100%, Palp then goes and crits everyone, the enemy squad having Rex as lead. Reward: Executor - SWGOH Events displays the next event date with relevant information about the event. See Object Formats below for more info. It will generate a table of either all Ships or all Characters that you can filter and sort by whatever you want. The options parameter of all calculation methods is an object that can contain any of the following properties. To use this spreadsheet you will need to make a copy of it. Implies calcGP and only applicable in the same API calls as calcGP. Speeds up character calculations by ignoring stats from mods. Only characters will have their stats calculated. (which cover all 60 possible stats in game code). Note that a large enough array will also work, as can be seen here. Increases Physical Critical Rating and Armor. Turn Meter Reduction is a mechanic that some abilities have that will reduce the Turn Meter of unit(s) by a specified percent. Best Mods GAC Counters. Here's What Mastery Actually Does. units Array If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted.Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. If nothing happens, download Xcode and try again. crew.skills - skill level to use for all crew members' abilities: Default - uses the values defined by the unit objects submitted. Unit single element of player.roster issues status has been detected for the GitHub repository. Additional Energy: Drop Rate (per energy): (A separate package for this code will be created in the future, but for now, it's just hiding in that project). Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. An important project maintenance signal to consider for swgoh-stat-calc is If this ability applies turn meter change in any way (direct change like Jyn giving 100% TM to someone, or stealing TM, or indirect change like critting someone led by Rex), then these changes are applied first before the game estimates who's going next. Used directly by .calcRosterStats(). What stats does it raise or what benefits does it bring to the character in question. Exposed the endpoints for calculating GP so they can be called directly. I was getting annoyed trying to manually tabulate how many relic mats I was going to need for all the toons on my JML farm. SWGOH Grand Arena. of 4 weekly downloads. for swgoh-stat-calc, including popularity, security, maintenance provides automated fix advice. Relic Materials Table & Calculator. 47076. I decided to recreate his spreadsheet but also add an easy calculator that shows what mats you need to get to relic 7 based on the current relic level of your character. The npm package swgoh-stat-calc receives a total Values of 1 and 2 are for 'locked' and 'unlocked', while values >2 are 2 more than the actual Relic Level. For a full list of special mechanics go to Battle Mechanic. players Object or Array Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. Relic levels are not available in this format, so stats granted by relics will not be included. if the language[6] is Physical Damage, return object will use physicalDamage as the name. The speed of the character used is the value corresponding to the current speed of the character, i.e. Reddit and its partners use cookies and similar technologies to provide you with a better experience. So DN might go first and apply cooldown increase to almost no one because they're not debuffed, which might lead to a loss. such, swgoh-stat-calc popularity was classified as Counter attacks always use a units basic ability unless otherwise specified. ~43 days. Any additional properties of the object will be ignored. Used directly by .calcPlayerStats(), which also accepts an array of these objects. Note on language keys: The object/array for options.language does not need to be as complete as the above examples language: {Object} https://docs.google.com/spreadsheets/d/1xDj7n6PRrRQEpNh1CnSnqngJuUvA0Xl8P10GFVw9GNs/edit?usp=sharing. The stats object for the given ship. >char.equipped / crew.equipped - gear currently equipped on characters/crew: >* "all" - all possible gear at the current level. Determines the chance to evade Physical abilities. /ROGUE ACTIONS / STAR WARS : GALAXY OF JML - Making My Life SO HARD!!! For more information, please see our Reduces the chance of receiving a Critical Hit. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Last Event: 2023-04-15. swgoh-stat-calc is missing a Code of Conduct. Full player profile(s). The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Relic Amplifier - swgoh.wiki A tool that shows you the best way to farm a toon's shards and gear and gives an estimate of the amount of time it will take to do so. If this reaches 0 then the unit is defeated. An easy win guide to the Bonus Tier for the Finalizer Advanced Fleet Mastery event in Star Wars Galaxy of Heroes.See my other Fleet videos - https://swgoh4.l. I made this sheet and thought I'd share with the community for others who also enjoy that aspect of the mode: https://docs.google.com/spreadsheets/d/1re48DBDC0kmVbY0LYpuyXLIV-XZPJN8BFAqhvyL83_c/edit?usp=sharing. sign in For characters, these are the values used in mods with a percent bonus. Then, turn meter gauge of everyone is filled with a simple rule of proportionality between speed of the one who gets to 100% TM and the speed of the guy getting his turn meter filled. That link should remain active and updated, and thus can be used directly to create the data object. Snyk scans all the packages in your projects for vulnerabilities and npm package swgoh-stat-calc, we found that it has been They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. >* Integer - Number, 1-8, to use for all abilities, if possible. Note: swgoh.help's /roster endpoint is an array of these objects. Star Wars Galaxy of Heroes uses attributes (also referred to as stats) to define different aspects about all of the characters and ships in the game. If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. >crew.skills - skill level to use for all crew members' abilities: and our All known upcoming SWGoH events. well-maintained, Get health score & security insights directly in your IDE, // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats, // skill list only required for crew members when calculating ship stats, // can be skipped if using `withoutModCalc` flag for characters only, Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. This is not a gain of Turn Meter for the selected unit so effects that prevent Turn Meter Gain will not affect this mechanic. Does anyone know what "mastery" is? I don't think I've ever - Reddit Can also be used later to update / reassign the game data, if an update is detected and loaded externally. Used directly by .calcPlayerStats(), which also accepts an array of these objects. Finalizer Advanced Fleet Mastery - Bonus Tier Guide | SWGOH Buffs are beneficial effects that units are able to get that usually enhances specific stats or adds additional mechanics to the unit such as the ability to revive after being defeated. See Object Formats below for more info. The stats object for the given char. Parameters provided here can be missing in the original unit. Ignores an equal amount of the opponent(s) Armor. I never got it clear. Damage Over Time (DOT(s)) is Debuff that will deal damage to an enemy. Cookie Notice Gear 11: ~27,558 energy. Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. So I always enjoyed the number crunching aspect of games and while playing GAC I'm always guessing what I needed to average to pull off a win in Grand Arena. Event History. >* "none" - no gear at the current level. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. Calls .calcRosterStats() for each roster object in the player profile(s) submitted. Mastery has a base value of 0 for most units. See Options below for a breakdown. The modify warning is for the sheet to add the information it gets from the external service to the sheets. Object must be such that options.language[ statID ] is the stat name, i.e. noSpace: true units Array Speeds up character calculations by ignoring stats from mods. SWGoH Shard Drop Calculator. Each character has a relic, which is a unique item that has a deep connection to them within the Star Wars Universe, that is located in the corner of the in-game character screen. it includes mods, uniques, leader abilities, and buffs or debuffs. Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. >* Array - List of filled slots. For characters, these are the values used in mods with a percent bonus. It requires a specific format. An example English localization can be seen here. Privacy Policy. Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. Feel free to hit me up here or on discord with any feedback. fixes. Default Default - calculate mods stats for all characters that include them. Once mods and equipped gear are added to base stats it creates the new base stats that further adjustments use. Slots are numbered 1-6, left to right, starting at the top by in-game UI. I was using the table in this post by u/LastHumanRD, but it was difficult to add up how many mats I needed using the image since my toons are all at different relic levels. Revive is a mechanic that can bring a defeated unit back into the battle with a specified amount of Health. Copyright > SWGOH.TV. & community analysis. Player profile object. The external service notice is for getting information from the Crinolo Stat Calculator and the SWGOH.GG API. Next Event: 2023-05-24. As the previous commenter noted, three stats that are unique to your character are amplified with each successive relic level.
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